Archive for September, 2009
LEAD CHARACTER MODELLER – Axis Animation Glasgow, UK
This position would be for a contracted period of 12 months (with potential for further work after this period). Successful candidates would be required to work onsite at our studio in Glasgow, UK. Start date to be confirmed (source http://www.cgchar-animation.com/)
Description:
The Lead Character Modeller’s primary role is to create high detail 3d character assets for ongoing projects and to provide direction and leadership to other character artists working within the studio or remotely. Given the lead role this will entail being able to assess the work being done on character assets by other artists and to give relevant and accurate feedback where required in order to maintain quality of character work across the board, and there is an expectation for the successful candidate(s) to be actively involved in advancing the general work standards of the studio.
The Lead Character Modeller will work alongside the Project Director to make sure characters are being created in line with the Director’s vision and any supplied references or concept art. The position also requires close liaison with the rigging department to ensure character assets adhere to technical specifications required by skinning and other deformation processes
Responsibilities:
- Create exceptional character models to the highest standard, using Maya, Modo and z-brush software packages
- Produce photorealistic and stylised models based on client briefs, concept art and under guidance from project directors
- Oversee and lead the work of other modellers (both on and off-site) in order to ensure that models produced meet the highest standard of work and adhere to technical specifications
- Proactively anticipate, find a resolve any issues with character assets or models
- Take a lead role in the ongoing development of character and organic modelling pipelines and processes within the studio
- Work closely with Rigging TDs to ensure all character models meet requirements from a rigging and technical performance perspective.
- Work with production management to prioritise tasks and to help breakdown initial project asset and task requirements
- Take responsibility for progressing the studio’s standards of work as part of a team of dedicated artists and TD’s
Requirements:
We require potential candidates to have:
- Degree level qualification in a relevant field (eg fine art, design)
- The above requirement may be waived for candidates who can demonstrate exceptional skill and/or have equivalent work experience
- 3+ years professional experience creating character models using maya/xsi/lightwave/modo or similar
- 2+ years experience sculpting very high detail models in z-brush and/or mudbox
- A high level of skill in traditional mediums (ie drawing, clay sculpting, etc)
- A detailed understanding of human anatomy
- Good communication skills, including good spoken and written English
- A team-orientated, positive and achievement focused attitude
- Ability to adapt to existing pipeline and tools
- Ability to produce high quality work to strict deadlines
- References from former employers and or colleagues
How to apply:
Online:
please send link to website and resume to recruitment@axisanimation.com with “application for LEAD CHARACTER MODELLER” as your subject line.
http://www.axisanimation.com/index.php?id=968&title=LEAD%20CHARACTER%20MODELLER&ref=SEP09-1003

C.O.R.E. Digital Pictures is looking for Compositors

C.O.R.E. Digital Pictures located in downtown Toronto is looking for Compositors to join the visual effects team.
The company was founded in 1994 and is one of Canada’s leading digital visual effects and animation studios. Over a decade later, C.O.R.E. has successfully built three divisions: C.O.R.E. Digital Pictures, C.O.R.E. Toons and C.O.R.E. Feature Animation. Over the years, with the underlying philosophy that a studio designed by artists for artists fosters the best creative environment, C.O.R.E. has produced award-winning work for more than 55 Feature Films, 24 Television Series and 24 Movies of the Week.
C.O.R.E. offers an exciting work environment; our open work structure allows for creativity and fun at the same time. The continuous flow of interesting new projects that are awarded from major studios and production companies makes working at C.O.R.E. a unique and fulfilling experience.
Job Duties:
- Create vfx elements and complete shots using various cg, live action or other elements
- Work with other compositors, matte painters and cg artists
- Make timely corrections to work when required
- Take creative direction from leads and/or VFX Supervisor
- Additional duties as required
Qualifications:
- Excellent working knowledge of software packages such as Fusion, Shake, Combustion
- Knowledge of pftrack, photoshop, synth eyes/mokey an asset
- Excellent eye for colour, lighting and composition
- Excellent ability to assess shot requirements, flag potential problems and facilitate solutions
- Accredited post secondary school compositing course or equivalent
- 3-5 years experience in compositing visual effects for feature film
- Must be legally authorized to work in Canada
Qualified applicants can send their demo reel in DVD-R format with cover letter and breakdown to:
C.O.R.E. Digital Pictures
Attention: Recruiting
461 King St. West
Toronto, Ontario
M5V 1K7
We would like to thank all applicants for their interest however only those under consideration will be contacted. No phone calls please.
Glasgow Studio is looking for a Lightwave Jnr
Glasgow Studio is looking for a Lightwave Jnr to join our team working on an animated children’s television series.
This role involves assembling, rendering and basic comping of 9 minute episodes and relies on broad knowledge and understanding more often than it does on detailed specifics.
Applicants must be able to demonstrate a good working knowledge of Lightwave and Lightwave methodologies (such as the use of mdds). Previous experience of this type of process would be advantageous and basic compositing ability is also required. Modeling and texturing skills are not strictly necessary but will prove useful.
The successful applicant must be able to manage their time and workload efficiently, trouble shoot problems which arise, work on their own initiative and be eager and quick to learn. This position is full time in house for a maximum of 4 months at our Glasgow studio, therefore only local applicants need apply.