Archive for the ‘Special Effects’ Category

FX Artist – Dreamworks Animation (3-5 years experience required)

Via AWN Jobs

DreamWorks Animation is currently looking for FX Shot Artists at both our Glendale, CA and Redwood City, CA locations.

Job Description

  • Designs & creates images, elements & effects
  • Responsible for coding & providing support & documentation for tools created
  • Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
  • Develop EFX systems & use EFX Systems developed by other animators
  • Creatively solve problems & work with other departments to achieve goals of art direction
  • Solve minor problems independently
  • Strong artistic vision & ability to be creative
  • Strong sense of design & composition
  • Strong understanding of Animation & how things should look, feel & move
  • Some experience writing scripts and/or programming is preferred
  • Ability to multi-task on multiple shots
  • Prioritize tasks
  • Work on shots independently & efficiently
  • Patient, willing to answer questions & mentor other artists
  • Stays abreast of current technologies & attempt to implement them effectively

Job Requirements

  • 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
  • Must have strong visual and technical skills
  • Ability to work collaboratively in a high-end software and production environment
  • A strong background in computer programming, preferably in C or C++ and UNIX
  • An understanding of physical dynamics and natural phenomena is key

To apply, please send your resume, reel and reel breakdown to:

DreamWorks Animation
1000 Flower Street
Glendale, CA 91201

jobs@dreamworks.com

Lucasfilm Animation (California) are recruiting… here’s one example – 3D Story Artist

Lucasfilm Recruitment

We’re in the business of telling great stories and making magic. We produce really cool films, video games and television programming. We create amazing visual effects and sound design. We market, distribute and license our products and services around the world. We’re constantly striving to push the envelope.

The Mid-level 3D Story Artist works with other artists under the CG Supervisor as part of a team to pre-visualize CG animated television episodes given direction from Supervising and Episodic Directors.

  • Under minimal supervision, use and occasionally create, digital assets including character and backgrounds to interpret a script as visualized by the Supervising and/or Episodic director.
  • Provide cinematic pre-visualization of Director’s vision by completing layout of 3D animatic level sequences from start to finish using multiple elements based on scripts and input from Director(s).
  • Provides other concept artists with underlays and source art created in 3D.
  • Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
  • Completes special projects as needed or requested.

Requirements

  • Bachelor’s degree and/or equivalent experience.
  • 2-3 years experience in feature film or television production
  • Extensive training in and/or strong demonstrable understanding of the principles of story-telling, art and film.
  • Demonstrated proficiency in scene, shot, camera, and character composition is required.
  • Modeling, lighting, texturing and animation experience strongly desired.
  • Knowledge of terminology and techniques used in film, animation and visual effects including basic knowledge of photography and camera lenses.
  • Demonstrated proficiency using Maya, XSI or 3Ds max required. Proficiency in other applications such as Photoshop and After Effects, as well as familiarity with digital video is highly desired.
  • Ability to learn and use new software as needed.
  • Ability to work under pressure as well as implement changes based on input from multiple sources.
  • Ability to multi-task and work efficiently in a multi-user environment.
  • Excellent organizational skills a must.

Senior Animator at Image Engine

Post via creativeheads.net:

Senior Animator
Image Engine
Vancouver, British Columbia – Canada

Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: Canada

Job Description and Responsibilities:

The Senior Animator must have a professional demo reel that demonstrates examples of high-end television or feature film non-character and character animation. Exceptionally strong cinematic skills are a must. Excellent communication skills, a strong work ethic and the ability to take direction are essential.

Job Description

  • Animate dynamic, believable and appealing non-character and characters assets
  • Deliver animation assets on time and at a high level of quality
  • Clearly communicate progress and issues
  • Be willing to understand and act upon direction

Requirements:

  • A minimum of 3-5 years VFX experience working on episodic television and/or feature films
  • Expert knowledge in Maya – this is a senior level position
  • Ideal candidate will be a strong visual storyteller and well-versed in cinematography: camera angles, composition and continuity

Image Engine
15 West 5th Avenue
Vancouver, British Columbia, Canada V5Y 1H4
604-874-5634
604-708-8433 FAX
http://www.image-engine.com

Freelance/ Contract SFX Artist **URGENT** Climax Studios UK

Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with titles such Overlord: Dark Legend for Codemasters, our stunning and refreshing take on the action and adventure genre.

Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Freelance/ Contract SFX Artist.

Our ideal candidate will:

  • Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.
  • Have 1/ 2 years experience in the games industry and have the ability to demonstrate outstanding visual effects.
  • Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
  • Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
  • Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.
  • Be able to demonstrate a high level of creativity and understanding of modelling, texturing, lighting and particles.
  • Have extensive Maya and Photoshop skills.
  • Real time FX experience is essential.
  • Experience in After Effects beneficial

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

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