Archive for the ‘General’ Category

Animator at Industrial Light and Magic (ILM), San Francisco, CA (Full-Time)

Via Greenlightjobs a niche job board aggregator, where you can search and post for new media and entertainment jobs.

Description: The Animator creates high quality motion of computer graphics creatures and objects within a shot, using a variety of animation software programs, and working under the general supervision of Senior Level and Animation Supervisors.

  • Responsible for the successful animation of a series of shots on a specific project.
  • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
  • Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high quality work.
  • Expected to mentor entry level Animators and must be able to assist them with their shots.
  • Performs other tasks related to the creation of computer-generated animation.

Requirements

  • Bachelor’s Degree or equivalent in Traditional Animation and 3 years experience, or at least 5 years of experience working in cel, stopmotion or computer animation.
  • 2+ years as an entry level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager.
  • Expert knowledge of traditional animation principles, acting, film production and compositional design.
  • Ability to take on a delegated task with a minimum of supervision.
  • Knowledge of Unix and shell scripting; expert knowledge of Maya, proprietary and other software programs.
  • Good organization and communication skills.

Motion Graphics Designer at Kazoo Creative – London (freelance)

We are an animation and design studio looking for a senior motion graphic designer to join our core team in creating exceptional motion visuals for advertising, gaming and broadcast.

You will have a minimum experience of 4 years in design and AFX animation, backed by a strong portfolio and polished boards. Cinema 4D / Maya and composting skills would be an advantage.

London studio based (no remote applicants please). Freelance basis. Please send a link to your online portfolio to jobs@kazoo-creative.com.

Main site: http://www.kazoo-creative.com

Lead Animator at Ubisoft (min. 5-years experience)

Original posting here from AWN

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

Summary: The incumbent will plan, assign, and supervise the work of the animators. The incumbent will ensure the team’s optimal performance and resolve and manage the situations that hinder the attainment of production goals by the animation team.

Missions: The main and routine tasks of the Lead Animation are to:

  • Assess the workload and production capacity, plan the work, and establish priorities for the animation team
  • Allocate duties and ensure follow-ups on the work of team members regarding the animation deliverables
  • Communicate project objectives, strategies, and information to all team members so as to ensure the visibility of the progress of the game’s development and the other crafts
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to attain its goals
  • Follow up on performance and performance assessment
  • Participate in team member selection
  • Determine the schedules and vacation time of group members with the associate producer
  • Manage conflicts within the team if necessary
  • Supervise and plan periods to remedy the animation bugs identified by testers
  • Create a work environment that fosters team motivation, development, and especially creation
  • Support career advancement and suggest development and training sessions on technical and interpersonal skills to team members
  • Carry out all related tasks

Training: College or University degree in game-oriented 3D animation technique combined with a project management certificate or any other equivalent training.

Relevant Experience: Minimum of 5 year experience as animator including two as team lead in animation. Experience in supervising an animation team is a great asset or any other relevant experience.

UTOPIA PEOPLE – Project Manager / Producer [Stockholm]

Via StashMedia

UTOPIA PEOPLE – Project Manager / Producer

UtopiaPeople (www.utopiapeople.com) recruiting PM/Producer (Film / Digital media) for permanent employment. Our client is a rewarded international digital agency/production company with offices in New York, London and Stockholm. Known for their cutting edge work and high level of creativity, this could be a great job for the right person.

Location: Stockholm, Sweden, starting: ASAP. Salary: Depending on experience.
Preferably Swedish, Danish or Norwegian applications.

BRIEF

We look for a passionate and experienced producer / production manager for our Stockholm team. Digital experience is crucial, good understanding of motion media and film is added value. You will get the opportunity to work with some of the most interesting projects within digital advertising and to be part of a creative team that will take your career to another level. You will work with national and international clients and have to be skilled in English in writing and speaking. Our clients are mainly ad agencies, and we work with their most talented and demanding teams. You should have at least three years project management experience. You have to enjoy being involved in production, you understand tech and the workings of digital, you are down with details and can champion clients in good times and in bad. You do the math. You write well. Basically you are a creative person with a technical fetish who loves to coordinate and who understand team dynamics.

TO APPLY

You must be a registered freelancer at freelance agency UtopiaPeople (http://www.utopiapeople.com/forms/registration.php) to apply (no charge).

Email: job@utopiapeople.com before 22 January, write “PM/producer” as subject. Please take time to update your online CV at UtopiaPeople before sending your application. You will be contacted if short-listed.

LEAD CHARACTER MODELLER – Axis Animation Glasgow, UK

This position would be for a contracted period of 12 months (with potential for further work after this period). Successful candidates would be required to work onsite at our studio in Glasgow, UK. Start date to be confirmed (source http://www.cgchar-animation.com/)

Description:

The Lead Character Modeller’s primary role is to create high detail 3d character assets for ongoing projects and to provide direction and leadership to other character artists working within the studio or remotely. Given the lead role this will entail being able to assess the work being done on character assets by other artists and to give relevant and accurate feedback where required in order to maintain quality of character work across the board, and there is an expectation for the successful candidate(s) to be actively involved in advancing the general work standards of the studio.

The Lead Character Modeller will work alongside the Project Director to make sure characters are being created in line with the Director’s vision and any supplied references or concept art. The position also requires close liaison with the rigging department to ensure character assets adhere to technical specifications required by skinning and other deformation processes

Responsibilities:

  • Create exceptional character models to the highest standard, using Maya, Modo and z-brush software packages
  • Produce photorealistic and stylised models based on client briefs, concept art and under guidance from project directors
  • Oversee and lead the work of other modellers (both on and off-site) in order to ensure that models produced meet the highest standard of work and adhere to technical specifications
  • Proactively anticipate, find a resolve any issues with character assets or models
  • Take a lead role in the ongoing development of character and organic modelling pipelines and processes within the studio
  • Work closely with Rigging TDs to ensure all character models meet requirements from a rigging and technical performance perspective.
  • Work with production management to prioritise tasks and to help breakdown initial project asset and task requirements
  • Take responsibility for progressing the studio’s standards of work as part of a team of dedicated artists and TD’s

Requirements:

We require potential candidates to have:

  • Degree level qualification in a relevant field (eg fine art, design)
  • The above requirement may be waived for candidates who can demonstrate exceptional skill and/or have equivalent work experience
  • 3+ years professional experience creating character models using maya/xsi/lightwave/modo or similar
  • 2+ years experience sculpting very high detail models in z-brush and/or mudbox
  • A high level of skill in traditional mediums (ie drawing, clay sculpting, etc)
  • A detailed understanding of human anatomy
  • Good communication skills, including good spoken and written English
  • A team-orientated, positive and achievement focused attitude
  • Ability to adapt to existing pipeline and tools
  • Ability to produce high quality work to strict deadlines
  • References from former employers and or colleagues

How to apply:

Online:
please send link to website and resume to recruitment@axisanimation.com with “application for LEAD CHARACTER MODELLER” as your subject line.

http://www.axisanimation.com/index.php?id=968&title=LEAD%20CHARACTER%20MODELLER&ref=SEP09-1003

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