Posts Tagged ‘animator’

Clean-Up Artists/ Animators Required

ink.digital is currently recruiting clean-up artists/animators for major film production. Starting immediately. Expected duration is until end September.

Candidates must have first class life drawing skills. You will have a professional approach to your work and likely have at least an animation training at higher education level and /or professional 2D animation experience, this will probably not be your first job after graduation. You will be working to highly demanding production values and deadlines. Submit a CV along with your animation showreel and examples of life drawing to studio@inkdigital.co.uk (ideally as an online portfolio).

All candidates selected for interview will be required to complete a project specific drawing test. Two references will be required.

Lead Animator at Ubisoft (min. 5-years experience)

Original posting here from AWN

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

Summary: The incumbent will plan, assign, and supervise the work of the animators. The incumbent will ensure the team’s optimal performance and resolve and manage the situations that hinder the attainment of production goals by the animation team.

Missions: The main and routine tasks of the Lead Animation are to:

  • Assess the workload and production capacity, plan the work, and establish priorities for the animation team
  • Allocate duties and ensure follow-ups on the work of team members regarding the animation deliverables
  • Communicate project objectives, strategies, and information to all team members so as to ensure the visibility of the progress of the game’s development and the other crafts
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to attain its goals
  • Follow up on performance and performance assessment
  • Participate in team member selection
  • Determine the schedules and vacation time of group members with the associate producer
  • Manage conflicts within the team if necessary
  • Supervise and plan periods to remedy the animation bugs identified by testers
  • Create a work environment that fosters team motivation, development, and especially creation
  • Support career advancement and suggest development and training sessions on technical and interpersonal skills to team members
  • Carry out all related tasks

Training: College or University degree in game-oriented 3D animation technique combined with a project management certificate or any other equivalent training.

Relevant Experience: Minimum of 5 year experience as animator including two as team lead in animation. Experience in supervising an animation team is a great asset or any other relevant experience.

2D Facial Animator required at LAIKA (makers of Coraline)

See full posting here

Job Description

The 2D Facial Animator creates facial expressions, extremes and phonemes for  stop motion animated characters.  2D designs and animation need to convey emotion, movement, action and personality, specifically focusing on lip sync. This position requires a level of sophistication of technique on a feature film level.

Note: This position will be located on-site at our Studio in Oregon. When sending samples, include a demo reel with 2D Animation lip sync samples, as well as expression sheet and turnarounds.

Essential Job Functions

  • Block in rough facial animation and phonemes for Director and/or Facial Animation Supervisor for their approval.
  • Work with Director and/or Facial Animation Supervisor to finalize animation.
  • Meet animation production deadlines as established by management.
  • Create facial expressions and extremes conveying emotion, movement, action and personality.
  • Read and break down dialogue tracks and plan shots.
  • Work with Directors on creating teeth and skull designs.
  • Work with Facial Animation Supervisor and Director of RP in making sure 2D animations fit within the Stop Motion pipeline

Qualifications

  • Bachelor’s degree in relevant area of study or equivalent combination of education and experience.
  • 3+ years experience as a 2D Facial Animator in the entertainment industry.
  • Experience working on a fully animated theatrically released Stop Motion and/or CG feature film a plus.
  • Strong understanding of traditional animation principles.
  • Ability to bring characters to life.
  • Stop Motion animation experience a plus.

2d classical animator at Satva Tantra [India]

We are looking out for a person who love to train and build teams. It will be a full time job. Please do forward you cv’s along with online portfolios address, experience is above commitment to the medium, so good work always count.

We are at Satva Tantra a newly formed company in India looking out for an experienced classical and digital animator to work as both to freelance support or on board employee, who is having good hand at following things:

  • Character design (knowledge of anatomy and posing) – Basic level
  • Layout Design – Basic Level
  • Storyboard (knowledge of silhouette and mood color keys) – Intermediate level
  • Character Animation (Knowledge of Animation Principle) – Advance Level.

Contact: abhinab [dot] pattjoshi [at] gmail [dot] com

Freelance – 2D Character Designer/ Animator at Superfad [London]

Superfad are looking for an experienced 2D Character Designer/Animator to be involved in a fantastic project. Must be available for an immediate start next week at our London studio

Please send reel links to samantha@superfad.com

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