Posts Tagged ‘character’

Lucasfilm Animation (California) are recruiting… here’s one example – 3D Story Artist

Lucasfilm Recruitment

We’re in the business of telling great stories and making magic. We produce really cool films, video games and television programming. We create amazing visual effects and sound design. We market, distribute and license our products and services around the world. We’re constantly striving to push the envelope.

The Mid-level 3D Story Artist works with other artists under the CG Supervisor as part of a team to pre-visualize CG animated television episodes given direction from Supervising and Episodic Directors.

  • Under minimal supervision, use and occasionally create, digital assets including character and backgrounds to interpret a script as visualized by the Supervising and/or Episodic director.
  • Provide cinematic pre-visualization of Director’s vision by completing layout of 3D animatic level sequences from start to finish using multiple elements based on scripts and input from Director(s).
  • Provides other concept artists with underlays and source art created in 3D.
  • Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
  • Completes special projects as needed or requested.

Requirements

  • Bachelor’s degree and/or equivalent experience.
  • 2-3 years experience in feature film or television production
  • Extensive training in and/or strong demonstrable understanding of the principles of story-telling, art and film.
  • Demonstrated proficiency in scene, shot, camera, and character composition is required.
  • Modeling, lighting, texturing and animation experience strongly desired.
  • Knowledge of terminology and techniques used in film, animation and visual effects including basic knowledge of photography and camera lenses.
  • Demonstrated proficiency using Maya, XSI or 3Ds max required. Proficiency in other applications such as Photoshop and After Effects, as well as familiarity with digital video is highly desired.
  • Ability to learn and use new software as needed.
  • Ability to work under pressure as well as implement changes based on input from multiple sources.
  • Ability to multi-task and work efficiently in a multi-user environment.
  • Excellent organizational skills a must.

3D Generalist (Maya + After Effects) for in-flight media – Full Time (UK)

Via Motionographer

IFE Services is one of the leading companies in the supply of in-flight media to the airline industry.

We produce a varied range of video and audio products to our clients of which 3d animation plays an important role from the branding elements to the creation of safety films.

We are looking for an excellent all round 3d artist, using Maya and After Effects specifically, with a minimum of 2+ years experience to join our in house design-team. You would be required to work on and understand existing Maya projects as well as producing original work. This is a varied role which will require you to work on a wide range of projects from conception to delivery.

A creative mind and fresh ideas are a must. You will have excellent communication skills enabling you to articulate creative ideas and ‘sell’ your concepts and creative work. You must also have a meticulous eye for detail. If you are looking for an opportunity that can offer you a creative challenge and a great team atmosphere then apply now

DisneyToon Studios Looking for Story Artist

From Cartoon SNAP! DisneyToon Studios Looking for Story Artist

DisneyToon Studios has openings for Storyboard Artists to join the production team at their Glendale, CA studio. This position is represented by the Animation Guild.

Responsibilities:

  • Translate story ideas into visual sequences based on notes and meetings with the Director and other members of the story team.
  • Work closely with Director, Head of Story, Art Director and other members of the production team to develop the cinematography and staging; choosing initial camera placement and angles; defining action and camera movement.
  • Convey the essence of story line, scene structure, character emotion and create action and humor in alignment with the overall direction of the film.
  • Solve story and structure problems — punch up scenes.

Qualifications:

  • 3 years professional experience required, feature animation experience preferred
  • Experience on multiple Feature Films and/or Television Series as a Story Artist
  • Ability to work digitally required, i.e. Digital GDI/Photoshop
  • Ability to create action and humor expressed through drawing
  • Strong drawing skills with a sense of design, character and composition
  • Understanding of cinematic scene and dramatic structure
  • Ability to work collaboratively
  • Bachelors degree preferred

To apply: If you haven’t created a profile with them you can do so at www.disneyanimation.com. Once completed, submit your resume and link to your work at dts.jobs@disney.com

XSI Character Animator at Annix http://www.annix.com

http://www.annix.com

Annix are looking for animators to work on a high profile character TV series. The applicant must be able to show proficiency in principles of animation including weight, timing, acting and posing of characters.

Requirements:

  • Work with Animation supervisor and director in establishing characters and design of movement.
  • Animate simple to complex shots from start to finish.
  • Must be able to work collaboratively with animators as well as other departments.
  • Experienced in XSI.
  • 3 years plus industry experience

Contact: sam@annix.com

Lead Animator at Ubisoft (min. 5-years experience)

Original posting here from AWN

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

Summary: The incumbent will plan, assign, and supervise the work of the animators. The incumbent will ensure the team’s optimal performance and resolve and manage the situations that hinder the attainment of production goals by the animation team.

Missions: The main and routine tasks of the Lead Animation are to:

  • Assess the workload and production capacity, plan the work, and establish priorities for the animation team
  • Allocate duties and ensure follow-ups on the work of team members regarding the animation deliverables
  • Communicate project objectives, strategies, and information to all team members so as to ensure the visibility of the progress of the game’s development and the other crafts
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to attain its goals
  • Follow up on performance and performance assessment
  • Participate in team member selection
  • Determine the schedules and vacation time of group members with the associate producer
  • Manage conflicts within the team if necessary
  • Supervise and plan periods to remedy the animation bugs identified by testers
  • Create a work environment that fosters team motivation, development, and especially creation
  • Support career advancement and suggest development and training sessions on technical and interpersonal skills to team members
  • Carry out all related tasks

Training: College or University degree in game-oriented 3D animation technique combined with a project management certificate or any other equivalent training.

Relevant Experience: Minimum of 5 year experience as animator including two as team lead in animation. Experience in supervising an animation team is a great asset or any other relevant experience.

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