Posts Tagged ‘cv’
Animators/Motionographers at Untitled in London
Animators/Motionographers at Untitled in London
We are a new animation company looking at showreels for animators, junior to senior, freelance to start. After effects, 3d, stop motion, all. We have a number of projects in the pipeline including TV ads, music promos , tv promos, corporate and tv packaging.
Send a link to your showreel and relevant work. Please only apply if you live in or near London, UK.
#Tips – How to create a demo reel to impress
From All Art Schools original link here – Making Your 3D Animation Demo Reel
Here are a few tips to keep in mind as you’re compiling your animation work to present to potential employers:
1. Include only your best work – Your demo reel is your “Greatest Hits” album. Only include work that is polished and highlights the skills you need for the job you’re hoping to get. Also, put your best work at the beginning. Time is money—especially in the entertainment industry. If your 3D animation demo reel doesn’t grab your audience’s attention in the first few seconds, they may not stick around to see the whole thing.
2. Make it quick – A good demo reel is meant to open the door for you—not stay for an extended visit. Save something for the interview. Your demo reel should be long enough to intrigue your audience and show that you have a body of work and a variety of animation skills to bring to the table. Make it three minutes or less. A longer demo reel only indicates that you don’t know how to edit yourself.
3. Be clear about the job you want – It’s important to be specific. For instance, if you really want a job as a texture artist, make sure that is clearly communicated in your résumé and at the beginning of your demo reel. Also make sure that your demo reel showcases your texture work. Don’t expect prospective employers to know what you’re looking for in a job. If you have a specific interest, spell it out.
4. Give credit where credit is due – If you collaborated on the pieces in your demo reel, make sure to call out exactly what your part in the project was. This helps employers understand your strengths and what to look for in your work. It also shows that you’re not trying to take credit for other people’s work.
5. Be unique, but don’t go over the top – It’s good to show that you have creativity, problem-solving skills and a unique way of looking at things. However, there’s a right way and a wrong way to express your individuality. Include pieces that set you apart from the competition by using unique concepts or technique. However, don’t include pieces that might put off potential employers by addressing controversial subject matter or including music or other elements that might appeal to too narrow an audience.
6. Don’t make your audience work – This is just a good overall rule of thumb. Don’t make your audience work to figure out how to contact you. Don’t make them work to understand what work you did in your pieces. Don’t make them work to get past titles that are flashy or highly stylized. Simplify. Make it as easy as possible for your future employers to figure out that you are the right candidate for the job.

Stunning illustration courtesy of Goro Fujita, Hamburg, Germany
Needed > 2d flash animator
I need a traditional 2d flash animator to work on a music promo for an up and coming band at a london film studio. The succesful candidate must be able demonstrate experience and quality work.
Chinwag Jobs > http://jobs.chinwag.com/jobs/25623/
If this sounds like you then please do send your CV and portfolio/showreel to katie@ecomrecruitment.com
Freelance/ Contract SFX Artist **URGENT** Climax Studios UK
Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with titles such Overlord: Dark Legend for Codemasters, our stunning and refreshing take on the action and adventure genre.
Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Freelance/ Contract SFX Artist.
Our ideal candidate will:
- Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.
- Have 1/ 2 years experience in the games industry and have the ability to demonstrate outstanding visual effects.
- Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
- Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
- Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.
- Be able to demonstrate a high level of creativity and understanding of modelling, texturing, lighting and particles.
- Have extensive Maya and Photoshop skills.
- Real time FX experience is essential.
- Experience in After Effects beneficial
Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com
Experienced Animator – Climax Studios UK
Via cgchar-animation.com >>
Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with titles such Overlord: Dark Legend for Codemasters, our stunning and refreshing take on the action and adventure genre.
Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for an experienced and talented experienced Animator.
Our ideal candidate will be:
- An exceptionally good character animator.
- A motivated individual with attention to details and respects deadlines & budgets. Who is task driven with excellent time management skills and with the ability to prioritise their work as well as the team members beneath them.
- Able to supply well-presented examples or a pertinent show reel that demonstrate your knowledge and execution of timing, weight, expression, posing, etc.
- Able to showcase a wealth of different animation skills from realistic through to monster and quadrupeds.
- Experienced enough to have worked on one or more published titles at an experienced/ senior level of responsibility as a character animator.
- Professionally conversant in Maya.
- Professional and effective at communicating directives.
- Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.
Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com
