Posts Tagged ‘facial animation’

David OReilly Animation > Maya animators required [Berlin]

Via David OReilly Animation

Hi! Im currently in need of people fluent in the latest version MAYA for character animation, rigging, modeling or rendering for a 6 week paid project starting as soon as possible.

Please send online reels to MAIL(at)DAVIDOREILLY.COM with REEL as the subject, and include your expected freelance rate.

I’m looking for people who have an in depth knowledge and experience in each or every role. I don’t care how young/old you are or if you studied it formally, I just need talented technical people who can work to a tight deadline and who love animation. Applicants should ideally be based in Berlin and speak english, freelancers living elsewhere who have a record of doing things remotely will also be considered.

Please put the word out to anyone who might be interested. Thank You!

David OReilly Animation
Partizan
Adalbertstr. 20
10997 Berlin

+49 (0) 30 616 714 674

3D Character Animators at Technicolor Interactive

Post via creativeheads.net:

3D Character Animators
Technicolor Interactive Art & Animation
Burbank, California – United States

Project: Technicolor Interactive – Animation (3D), Trailer

Bonus Eligibility: No
Relocation: No
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:

  • Responsible for creating high quality animation.
  • Responsible for meeting or exceeding scheduled deliverables.
  • Responsible for adjusting performances per Client/Lead Animator requests.

Requirements:

  • Experience with Maya, XSI or Motionbuilder.
  • Strong Facial Animation Skills
  • Strong Performance Animation skills
  • Excellent ability to create realistic keyframe animation.
  • Experience creating gameplay animation sets.
  • Experience keyframing both humans and creatures.
  • Experience with Motion Capture Animation.
  • Strong Motion Editing skills.

Desired Skills and Pluses:

  • 3-5 years animation experience in games/film.
  • Knowledge of Mel Scripting and Character Rigging.
  • Keyframe Human and Facial animation experience is highly desired.
  • Camera animation/Cinematography skills are highly desired.
  • Strong communication skills.
  • Diverse skill set is highly desired.
  • Must have the ability to work under direction of Lead Animator.

Technicolor Interactive Art & Animation
250 E. Olive Ave.
Burbank, California 91502
818-480-5100
818-480-5200 FAX
http://www.technicolorinteractive.com/

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