Posts Tagged ‘showreel’

Channel 5 (UK) – Freelance Graphic Designers / Animators, After Effects & 3D Artists

Via Motionographer

UK based Channel Five is looking expand its freelance Graphic Designer / Animator, After Effects & 3d artist roster.

A combination of the following skills are required;

  • Exceptional skills in After Effects, Photoshop, Illustrator, Cinema 4d, Maya
  • Excellent design and typography
  • Strong conceptual and problem solving

Please email reels & CVs to recruitment@five.tv (please title e-mail Creative + your name)

Escape Studios (London) – Recruitment Services – Senior Maya Generalists needed!

Via Escape Studios

Due to an increase in demand we are currently looking to add some Senior Maya Generalists to our freelancer database. Very competitive day rates are available.

To be considered please forward a link to your showreel and an up to date CV. To Apply:  Send your CV and Showreel to Escape Jobs or drop us a line if you would like more information.

Escape Studios is one of the most respected CG recruitment agencies. If you are looking for expert recruitment services in the TV, film, post-production, visual effects, gaming, advertising, architecture and manufacturing industries, then you’ve come to the right place.

We work with some of the top studios in the world and understand better than anyone the challenges of resourcing a project.  And as one of the most successful CG academies in the world, we have one of the largest pools of CG and 3D talent. Which is why we are so successful at matching business requirements with the best talent out there.

If you are a studio looking for a CG artist, or if you are a professional seeking a new challenge, then why not contact us?

LEAD CHARACTER MODELLER – Axis Animation Glasgow, UK

This position would be for a contracted period of 12 months (with potential for further work after this period). Successful candidates would be required to work onsite at our studio in Glasgow, UK. Start date to be confirmed (source http://www.cgchar-animation.com/)

Description:

The Lead Character Modeller’s primary role is to create high detail 3d character assets for ongoing projects and to provide direction and leadership to other character artists working within the studio or remotely. Given the lead role this will entail being able to assess the work being done on character assets by other artists and to give relevant and accurate feedback where required in order to maintain quality of character work across the board, and there is an expectation for the successful candidate(s) to be actively involved in advancing the general work standards of the studio.

The Lead Character Modeller will work alongside the Project Director to make sure characters are being created in line with the Director’s vision and any supplied references or concept art. The position also requires close liaison with the rigging department to ensure character assets adhere to technical specifications required by skinning and other deformation processes

Responsibilities:

  • Create exceptional character models to the highest standard, using Maya, Modo and z-brush software packages
  • Produce photorealistic and stylised models based on client briefs, concept art and under guidance from project directors
  • Oversee and lead the work of other modellers (both on and off-site) in order to ensure that models produced meet the highest standard of work and adhere to technical specifications
  • Proactively anticipate, find a resolve any issues with character assets or models
  • Take a lead role in the ongoing development of character and organic modelling pipelines and processes within the studio
  • Work closely with Rigging TDs to ensure all character models meet requirements from a rigging and technical performance perspective.
  • Work with production management to prioritise tasks and to help breakdown initial project asset and task requirements
  • Take responsibility for progressing the studio’s standards of work as part of a team of dedicated artists and TD’s

Requirements:

We require potential candidates to have:

  • Degree level qualification in a relevant field (eg fine art, design)
  • The above requirement may be waived for candidates who can demonstrate exceptional skill and/or have equivalent work experience
  • 3+ years professional experience creating character models using maya/xsi/lightwave/modo or similar
  • 2+ years experience sculpting very high detail models in z-brush and/or mudbox
  • A high level of skill in traditional mediums (ie drawing, clay sculpting, etc)
  • A detailed understanding of human anatomy
  • Good communication skills, including good spoken and written English
  • A team-orientated, positive and achievement focused attitude
  • Ability to adapt to existing pipeline and tools
  • Ability to produce high quality work to strict deadlines
  • References from former employers and or colleagues

How to apply:

Online:
please send link to website and resume to recruitment@axisanimation.com with “application for LEAD CHARACTER MODELLER” as your subject line.

http://www.axisanimation.com/index.php?id=968&title=LEAD%20CHARACTER%20MODELLER&ref=SEP09-1003

In-House 3D Animator/Transport Design Consultancy [London]

Priestman Goode is a leading design consultancy based in London.

We specialise in designing transport interiors and exteriors from private jets to high speed trains. We require a full time in-house animator to produce photo-realistic short animations of walk-throughs and exterior sequences.

You will work alongside our designers who will produce the 3d design data. Visit our website to see examples of our work and expectation. Please send your CV and show-reel/links to:

son@priestmangoode.com

EA Bright Light Studios, UK are looking for talented animators

ANIMATION CONTRACTOR REQUIRED
EA Bright Light Studio located in Guildford, Surrey has an opening for experienced contract Animators to work alongside our internal development team on our Harry Potter franchise. The contracts are likely to start in October 2009 for at least five months.

EA is looking for an Animator with demonstrable experience in the gaming industry, preferably with experience working on PS3 and XBOX 360 platforms. Ideally contractors will have shipped a number of titles previously on these platforms.

•Strong Maya experience
•Experience using Motion builder
•Experience of Animating in game characters both key framed and motion captured
•Very strong understanding of principles of animation (weight; timing, arcs, follow through and overshoot etc.)
•Ability to produce quality artwork
•Self-motivated with good communication skills essential
•Experience in distributed development desirable

Please send your CV, including the link to your online portfolio to contractingatbrightlight@ea.com detailing your daily rate expectations.

Please note that we can only consider applications from individuals who can work onsite in Guildford and are already eligible to legally work in the UK.

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