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Lead Animator at Ubisoft (min. 5-years experience)

Original posting here from AWN

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

Summary: The incumbent will plan, assign, and supervise the work of the animators. The incumbent will ensure the team’s optimal performance and resolve and manage the situations that hinder the attainment of production goals by the animation team.

Missions: The main and routine tasks of the Lead Animation are to:

  • Assess the workload and production capacity, plan the work, and establish priorities for the animation team
  • Allocate duties and ensure follow-ups on the work of team members regarding the animation deliverables
  • Communicate project objectives, strategies, and information to all team members so as to ensure the visibility of the progress of the game’s development and the other crafts
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to attain its goals
  • Follow up on performance and performance assessment
  • Participate in team member selection
  • Determine the schedules and vacation time of group members with the associate producer
  • Manage conflicts within the team if necessary
  • Supervise and plan periods to remedy the animation bugs identified by testers
  • Create a work environment that fosters team motivation, development, and especially creation
  • Support career advancement and suggest development and training sessions on technical and interpersonal skills to team members
  • Carry out all related tasks

Training: College or University degree in game-oriented 3D animation technique combined with a project management certificate or any other equivalent training.

Relevant Experience: Minimum of 5 year experience as animator including two as team lead in animation. Experience in supervising an animation team is a great asset or any other relevant experience.

2d classical animator at Satva Tantra [India]

We are looking out for a person who love to train and build teams. It will be a full time job. Please do forward you cv’s along with online portfolios address, experience is above commitment to the medium, so good work always count.

We are at Satva Tantra a newly formed company in India looking out for an experienced classical and digital animator to work as both to freelance support or on board employee, who is having good hand at following things:

  • Character design (knowledge of anatomy and posing) – Basic level
  • Layout Design – Basic Level
  • Storyboard (knowledge of silhouette and mood color keys) – Intermediate level
  • Character Animation (Knowledge of Animation Principle) – Advance Level.

Contact: abhinab [dot] pattjoshi [at] gmail [dot] com

Entertainmentcareers.net – Animation/Graphic Design/Visual FX Jobs listings [US]

Entertainmentcareers.net have a number of Animation/Graphic Design/Visual FX job listings: http://www.entertainmentcareers.net/jcat.asp?jcat=104

Freelance – 2D Character Designer/ Animator at Superfad [London]

Superfad are looking for an experienced 2D Character Designer/Animator to be involved in a fantastic project. Must be available for an immediate start next week at our London studio

Please send reel links to samantha@superfad.com

Aardman Animation – Lighting and Shading TD (Short term contract)

Lighting & Shading TD – Short term contract Via Aardman.com

We are looking for a talented and experienced Lighting & Shading Technical Director to work in our CGI department at Gas Ferry Road.
The CGI department is involved principally in the production of commercials, and occasionally broadcast and short films. It is also involved in the CG aspects of Aardman’s Features slate.

You will be expected to provide support across the department in lighting/rendering and shading.  Setting up lighting/shading workflow and providing complete lit shots on all CGI productions including commercials, short films and stings.

You should be highly proficient in Maya (including experience of MEL & Python scripting).  Also, you should have an in-depth knowledge of Renderman (writing shaders in SL, RIB debugging , RMS usage and configuration) and must have experience in a production environment.  You will also need proven compositing skills (After Effects, Fusion, Nuke).  Experience in other areas of CG production would be a bonus.

You should be highly creative in both technical and artistic problem solving, with a positive and pro-active approach. We’d also expect you to be supportive and team focused , with strong communication skills. For more info, please see the attached job description.

Please apply by sending a CV Coversheet and comprehensive CV together with a showreel (to include details of your input for each shot) to: Amanda Ososami, HR, Aardman Animations, Gas Ferry Road, Bristol, BS1 6UN or e mail jobs@aardman.com.

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