Q: What should be included in an artistic submission?

  • A Signed Submission Release Form – http://nas.nick.com/SubmissionReleaseForm.pdf
  • A Portfolio
  • A Resume
  • A Cover letter stating the position you are applying for

Q: What does Nick look for in reel submissions?

Customize you reel/portfolio for the specific opening!

CG Artists:

  • An online reel is preferred
  • Your reel should be at least 3-5 minutes long
  • A shot break down must be included
  • Put your best work first
  • Put a title card at the beginning and the end of your reel 2D Artists: An online portfolio is preferred but you have the option to mail it to the studio.
  • Organize your portfolio by discipline with your primary discipline first. The discipline for which you are applying should consume most of your portfolio
  • Strong life drawings of both humans, creatures and animals
  • A diverse array of styles – but keep in mind the show style in which you are applying
  • Include the submission release form, please go to: http://nas.nick.com/SubmissionReleaseForm.pdf

Q: How can I submit my Portfolio?

Online portfolios are preferred! Please include your website URL on your resume and in the application.

You can also mail your portfolio.

Mail it directly to:
Nickelodeon Animation Studio
ATTN: Portfolio Submissions
231 W. Olive Ave.
Burbank CA 91502

Q: Will my reel or portfolio be returned?
Please allow at least 4-6 weeks for processing. Nick will always try and get back every portfolio we receive within the state of California. Out of state portfolio submissions will no longer be returned. This process is subject to change. Please do not send any original work! We do not return any Reels! Due to the high volume of applicants, you must wait until your portfolio is sent back to you or WE will call you for pick up. Although we are not responsible for lost or damaged contents we value your submissions and take extra precautions to assure its safe return.

Q: Can I call and check the status of my submission?
Due to the extremely high volume of submissions we receive, we do not provide individual feedback or status updates on submissions. Please do not call!

Q: Will I be notified when my portfolio is received?
Due to the extremely high volume of submissions, we are unable to confirm if your portfolio has been received.


The History of Animation

Posted by | June 9, 2016 | animation jobs

Animation plays a major role in all of our lives; everywhere from home, work, school… in fact, anywhere where there is a screen (which is most places, nowadays). Although animation is an extremely abundant thing, very few people know about its rich history. To many, it seems like a much more modern concept, when in fact, it is the total opposite.

The earliest traces of animation have been found as far back as the Palaeolithic period (that’s even before the Stone Age!). One early example of humans getting to grips with animation is an ancient pottery bowl discovered in Iran. This 5,000+-year old bowl has five images painted around it that show phases of a goat jumping upwards to eat from a tree. We think animation has got a tad more exciting since then; we’re sure you’ll agree.

Other similarly simple series of images have also been found on Egyptian burial chamber murals (approx. 4000 years old), whilst Ancient Chinese records have mentioned devices that were said to “give an impression of movement”.

World-famous artist Leonardo da Vinci also displayed some animation skills in his work, most notably his anatomical studies.

However, we didn’t make the leap from these simple drawings to Disney Films overnight. Before film, several crafty devices were invented to take displaying animated images one step further. Here are a few of the main culprits;

The magic lantern (1650)
This early form of image projector was developed in the 17th century, and consists of a concave mirror in back of a light source, which then directed the light through a small sheet of glass with a painted image on it – the lantern slide – which would then be projected onto a screen or surface.

More often than not, these ‘magic lanterns’ were used to project scary, demonic images known as ‘phantasmagoria’, that were used to scare people and convinced them that they were witnessing some sort of supernatural being.

Thaumatrope (1824)
Although it may sound like some form of medical device, a thaumatrope is actually a toy that gained popularity in the 19th century.

A disk with a picture on each side is attached to two pieces of string. When the strings are twirled quickly between the fingers the two images appear to blend into one, thanks to a nifty thing called persistence of vision (where multiple images blend into a single image in your brain, which creates the illusion of motion). You’ve most likely seen one before, but just not known the name for it!

Phenakistoscope (1831)
Another device that uses persistence of vision, the phenakistoscope consists of a spinning disk attached vertically to a handle. A series of drawings showing the different phases of the animation are arrayed around the centre of the disc, as are a series of equally spaced radial slits.

Whoever wanted to view the animation would spin the disc, and then look through the moving slits at the discs reflection in a mirror. The result? A rapid succession of images that look like a single moving picture.

The phenakistoscope wasn’t popular for very long, though, thanks to the emergence of another piece of technology…

Zoetrope (1834)
The zoetrope operates on the same principle as the phenakistoscope, but is instead a cylindrical spinning device, where the user would look through vertical slits around the sides of the device to view the moving images.

Unlike the phenakistoscope, the zoetrope did not require the use of a mirror to view the illusion, and could be viewed by several people at once thanks to its cylindrical shape.

Flip book (1868)
You’ve definitely seen or made one of these before. First patented as a ‘kineograph’, a flip book is a small book with each page having one in a series of animation images located near its unbound edge. The user bends all of the pages back, and then lets them spring free one at a time.

Not long after their invention, flip books were being used toys, prizes in cereal boxes, and as promotional tools for products such as cars and cigarettes.

Many early film animators cited flip books as their inspiration, unlike the earlier devices which did not reach as wide an audience.

Praxinoscope (1877)
A variant on the zoetrope, the praxinoscope replaced the narrow viewing slits with an inner circle of mirrors, placed so that the reflections of the pictures appeared stationary in position as the wheel turned. The result was a brighter and less distorted picture than the one that the zoetrope offered.

After these basic devices were invented, animated sequences made on standard picture film soon emerged; the beginnings of the cartoons that we know and love today.

Over the next few decades, animation studios of various sizes were formed, most notably Warner Bros, Hanna-Barbera, and the studio owned by Walt Disney himself. Soon followed Snow White and the Seven Dwarfs (the first feature film made using hand-drawn animation), the introduction of colour television, and The Flintstones; the first animated series on prime time television.

Soon – alongside the development of computers themselves – came the development of CGI (Computer-Generated Imagery) animation, with the first fully computer-animated feature film being the much-loved Toy Story.

3D, Flash animated, and many more forms of animation have been developed since – too many to list in this article, in fact.

Digifish are an expert animation production agency with offices in York and Manchester.