Full-Time Experienced Technical Animator
As a technical animator at Super Spline you will support all animators, in-house and remote, on a day to day basis. We expect you to be able to troubleshoot and solve issues independently as much as possible to find quick solutions as well as be able to adjust your work accordingly with the possibly changing day to day needs of the project. You will be also be expected to write tools/processes based on the tech road map. You should be comfortable implementing animations in game, including setting up animation graphs/state machines to hand over to programmers.
The desired candidate may be an animator who has a technical savvy skill-set or may be someone who is considered a tech artist but has experience working with animation features and pipelines. The ability to animate would be an additional bonus but not required.
The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.
Working at Super Spline means you will enjoy a variety of work unlike a more traditional games studios. Last year we worked with over 12 different studios that accomplished 8 published titles. We offer flexible hours and know the importance of a work life balance. We are overtime adverse (but on those rare occasions it will be paid!). We are located in Leamington Spa town centre with great access to cafe, pubs and restaurants.
-Minimum 3 years in a similar role with at least 1 shipped title.
-Knowledge of game development workflows, most importantly within rigging and animation.
-Proficiency in Autodesk Maya and experience using its rigging / skinning tools.
-A solid foundation and understanding of rigging at an intermediate or advanced level.
-Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel).
-Able to create rigs for characters and props in for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals.
-Experience rigging faces using joints, blendshapes, FACS etc.
-Working knowledge of creating assets for game engines including Unreal and Unity.
-Working knowledge of implementing and maintaining assets in game from conception to shipping.
-A great sense of technical functionality, user experience, and problem-solving.
-Strong communication skills and ability to work in a team.
-Understanding of multi-layered deformation systems, deformers, blendshapes etc and how they work in real time game middleware.
-Experience of dynamics (cloth, muscles etc) and integrating them in games a plus.
-Experience with Unity C# / Unreal Blueprints.
-Experience with working with motion capture data in Maya.
A Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under non-disclosure agreement only. Please send applications to [email protected] with “TA” in the subject field.
Unfortunately we can only respond to successful candidates due to the overwhelming number of applicants.
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