Full-Time Lead FX Artist (Contract)
SUMMARY OF THE ROLE:
The position of Lead FX Artist requires someone with a thorough knowledge of 3D software and its application of 3D effects such as Particles, fluids, Dynamic collisions and Fracturing.
Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production.
They will have a well-developed ‘eye’, a good working knowledge of effects design for stylised animation as well as a solid technical grounding in Maya. They will be expected to contribute to the Brownbag’s FX Pipeline.
Key Areas of responsibilities:
Establish key FX set-ups for episodes working closely with the Art Director/EP Director/3D Supervisor to set the required look.
Create re-usable FX Assets ensuring they adhere to FX pipeline and meet the show’s visual requirements of the both the Art Director and EP Director.
Create Asset Launch notes for external FX assets via Shotgun.
Complete retake notes on Shot’s FX submissions via Shotgun.
Work with the VFX Supervisor to ensure the project’s FX pipeline is reliable and economical and is adhered to throughout production.
Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the FX schedule.
Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a FX and shading perspective.
Define, document and communicate standards and techniques for FX that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.
Provide leadership and support for the in-house and external FX teams, both creatively and technically, to facilitate the completion of FX assignments on schedule.
Collaborate with the 3D & VFX Supervisor to make requests for studio pipeline tool enhancements
Train Junior FX Artists on the project.
Must have at least 5 years’ experience working as a VFX artist (or similar position) in either broadcast or feature film work.
Must be comfortable with outsource management with an emphasis on clear communication and follow through.
Must have an excellent working knowledge of FX in Maya and/or Houdini.
Must have a good understanding of Maya Dynamics and particle systems.
Knowledge of other programs such as Realflow, Nuke X particles, Fume, After FX, Naiad will be considered
Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and FX design.
Task Driven, self-motivated, and proactive
Must be open to direction.
Must demonstrate attention to detail in the finishing of FX in shots.
Knowledge of Python (and/or Mel) is considered a big plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Experience in CG effects pipeline development a big plus.
Ability to train Junior Artists on the project
Ability to work collaboratively with multiple tasks in a fast paced production.
Please provide Showreel
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