Full-Time Rigger (Contract)
SUMMARY OF THE ROLE:
The position of rigger requires someone with a good general knowledge of Maya and excellent specific knowledge of its constraint, deformer and dynamics systems. Successful applicants will be open to direction, have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. A Rigger will be guided by his/her Lead Rigger and/or the Rigging Supervisor on rigging practices.
KEY AREAS OF RESPONSIBILITIES:
Design, create, test and maintain character set ups.
Provide technical feedback to modelling dept.
Collaborate with animators to design motion controls.
Create secondary dynamics systems.
Work with production management to prioritize tasks
Troubleshooting problems with animated rig
Communicate with overseas studio
Perform QC on overseas and in-house assets
Must have an excellent working knowledge of rigging Maya.
Task Driven, self-motivated, and proactive
Must be open to direction
Must demonstrate attention to detail in finishing of assets.
Knowledge of Python is considered a big plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.
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