Full-Time Senior Character Modeller (contract)
The position of Senior Character Modeller requires an experienced, self motivated individual with a passion for character design and sculpting and an excellent understanding of technical modelling.
The Candidate must have a good understanding of the concepts of creating appeal and style in their models and have a solid grounding in the art of sculpted form and anatomy. A thorough technical knowledge of ZBrush and Maya is a must as the studio relies heavily on a sculpting and retopology approach during visual exploration and asset development. Successful applicants will have excellent communication skills, an eye for form and detail, and the ability to work collaboratively with multiple tasks in a fast paced production.
Key Areas of responsibilities:
Create stylized digital maquettes in Z-brush in collaboration with the art director, which include apeal and are consistant the style of the poject.
Retopologise characters that adhere to the pipeline and meet animation and rigging requirements.
Complete character model tasks, including variants, facial blendshapes and Body Correctives.
Maintain the style consistency for different characters on a single project.
Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the modelling schedule.
Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a modelling perspective.
Contribute to documentation related to the modelling workflow on a project they are assigned to.
Must have at least 5 years experience working as a character modeller (or similar position) in either broadcast or feature film work.
A solid grounding in art and sculpture is required, with a strong understanding of anatomy and appeal when creating characters in various styles.
Thorough understanding of the requirements of topology for animation and rigging and how to create and edit production models.
The ability to collaborate with rigging and animation to create flexible and appealing expressions, while maintaining the essence of the character design.
Must have a excellent knowledge of Z-brush.
Must have an excellent working knowledge of Maya.
Experience with hair/fur or cloth is a plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Experience in pipeline and in scripting (Mel, Python) for tool development is a plus.
Task driven, self-motivated, and proactive.
Must be open to take direction positively and contribute through their own expertise to the creative process.
Must be eager to participate in further training where required, and willing to engage with and become familiar with new tools and procedures from project to project.
An interest in mentorship and an ability to train junior modellers is a big plus.
Please include Show Reel of Previous Work
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