8 Aug 2018

Full-Time Technical Director – Animation

L’Atelier Animation – Posted by LATELIER ANIMATIONMontréal, Québec, Canada

Job Description

Please apply online: https://latelieranimation.recruiterbox.com/jobs/fk01q6f


L’Atelier Animation is an animation studio that specializes in the creation of 3D feature and television series.

Founded in Montreal in 2012, L’Atelier has distinguished itself by its choice of highly creative projects to work on and its constantly evolving technological infrastructure.

At its core, L’Atelier is a place of creativity, and the studio prides itself on the talent and audacity of all its passionate artists, technicians and managers.


The Technical Director – Animation is mostly responsible for developing front-end tools for the animation department while meeting the prerequisites and deadlines outlined by the animation supervisors. Working under the supervision of the R&D Director, the Technical Director – Animation is the key support person for all technical questions for their department. This position requires strong skills in software development, expertise in one or more programming languages, and the ability to create efficient, solid, and easy-to-maintain code and tools.


– Manage deadlines and production quotas outlined by the animation supervisors;
– Attend R&D and Animation meetings;
– Collaborate with the supervisors (animation) to define their pipeline needs and guidelines;
– Complete tasks within the deadlines set by the animation department and the R&D Director;
– Execute corrections as per the R&D Director’s request through critical thinking and analysis;
– Keep the tracking system updated and contribute to ongoing tasks communication;
– Maintain good working relations and conditions within the team.

– Create workflows, tools, and solutions related to the different fields involved in the construction of a 3D animation film pipeline;
– Develop, maintain, and support pipeline tools (front-end);
– Integrate front-end pipeline services by writing PYTHON extensions and plugins for third-party packages used in the pipeline;
– Ensure that all metadata and callbacks are correctly implemented;
– Detail out the tools and codes developed in written documents;
– Give training to artists on pipeline tools;
– Write PYTHON scripts required for various department tools;
– Code revisions;
– Use the back-end version code to develop its tools;
– Work within the technical context imposed by production;
– After becoming more familiar with the existing pipeline, develop its tools approved by the R&D Director and the Animation Supervisors;
– Act as R&D support for the Animation Department;
– Keep coordination, the Animation Supervisors, and the R&D Director informed of ongoing work.


– Bachelor’s degree (or any equivalent degree) in computing, 3D animation, or work experience comparable to said degrees;
– At least two (2) years of experience in a production, animation, or video game environment, or comparable experience;
– Proficiency in both written and spoken English and French;
– High understanding of production environments:
Object-oriented procedures and programming languages;
Large-scale modular digital assets management and version control;
– Knowledgeable in at least one CG department:
Animatic, Layout, Rigging, Animation (Prerequisites: animation and/or rigging)
– Knowledgeabled in cached geometry / Curve concepts (alembic);
– Adequate knowledge of production technologies / IT / IS, their methods, practices, and trends;
– Proficient in the conception of toolkits for the creation of user interfaces;
– Understand file formatting and data used in animation and VFX:
LINUX/UNIX experience (optional);
Third-party pipeline integration and plugin development for:
MAYA (mandatory)
GUERILLA or KATANA (preferred)
SHOTGUN / TANK (preferred)
RV (preferred)
PYTHON Scripting (mandatory)
PyQT or PySide (preferred)
Revision control system: GIT. (preferred)
– Canadian citizen or permanent resident of Canada, available to work in Montreal, Quebec

Job Title: Technical Director – Animation
Status: Fixed-term contract / full-time
Place of Work: Montreal
Start Date: Early 2019
Annual Salary: Experience-based


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Job Categories: General. Job Types: Full-Time. Job expires in 18 days.

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