Full-Time Texture Artist (Contract)
SUMMARY OF THE ROLE:
The position of Texture Artist requires someone with several years of experience in a similar role working on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, the ability to work collaboratively with multiple tasks in a fast paced production and have an excellent technical understanding of Maya’s modelling tools.
Key Areas of responsibilities:
Work with Project’s Lead Texture Artist/TD on production assets.
Create Photo real and stylised texture maps
Create Efficient/optimal UV layout for texture painting.
Liaise with lead Artist for the departments technical requirements.
Must have at least 3 years’ experience working as a Texture Artist in either broadcast or feature film work.
Must have an excellent working knowledge of Maya, 3DS Max and or rendering software
A full working knowledge of Photoshop, or similar paint package, is vital. Knowledge of Body Paint, Deep Paint or other 3D paint packages is preferable.
Strong experience in both photoreal and painterly styles.
Strong visual skills – a good eye for detail, scale, composition, colour and form.
Task Driven, self-motivated, and proactive
Must be open to direction.
Experience with shotgun (or asset tracking systems) is considered a big plus but not essential.
Contract type: Fixed Contract
Please include your reel with your application
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